I'm actually considering building a low-end PC (Ryzen 3 3100, 16GB DDR simple AM4 board, 256GB M2 SSD with a cheap 500W power supply and case) if I can find a second hand RTX 2060. The 2x jump from the high-end GTX 10… series cards to the low-end RTX card caught me by surprise. I just started looking into it again since December and already feel the limitations of my device and was researching that topic for myself. I did some work in Blender back in university and then about 4 years ago as a personal project. I was simply shocked to see how fast GPU cards have become. For myself that simple BMW scene takes about 15min. Sorry, I didn't mean to come across as pointy-headed about this. I've got a 700USD(580£) budget so it will be hard to get a 2060 but I found 10 series cards for ~100-200 USD and I will be using a i3-10100 if that matters.Įdit: Also I have a Celeron w/ integrated graphics rn which take 9+ hours to render simple scenes in cycles up to 7 in eevee and can't handle any physics without crashing so I will be plenty happy with a 1050ti. The CPU and rest of the system doesn't matter that much at that point. The RTX 2060 as the entry level RTX card clearly is the best bang for the buck if you can find one. The GPU shader cores and AI capabilities really shine.Ī RTX 3090 can get as low numbers as 9 seconds for that BMW render test, but surely at significantly higher cost. That's a solid factor 8 as compared to the M1 MacBook.Ī 64 core AMD Ryzen Threadripper gets to 33 seconds, but that is 3900€ CPU. With a RTX 2060 on OptiX you get into the 36 second range. The GTX 1080 Ti and GTX 1660 Ti are in the range of 62 to 75 seconds on OptiX. The insane jumps start with switiching the ray tracing API from CUDA to OptiX. The RX 580 using OpenCL is in the 175 second range. There doesn't seem to be a 1030 benchmark in the data base. Sadly sort settings aren't reflected in the link so you'll have to manually sort by the column "median render time". I pre-grouped them by device name and filtered for the BMW benchmark and the current Blender version. You can compare the data against Blender's official benchmark's so called "open data" data set: Since those are the only cards you can get at a reasonable price in the U.S. There is an alpha version of 2.93 for MacOS on the blender website but idk if that would have support for apple silicon or even be stable.ĭoesn't want to run the gpu test in the latest beta.Ĭompared to a 1030 or 1050 how does it preform. ![]() The version above is not optimized for ARM so it will use Rosetta 2 for translation, but least it will allow to give a hint. How long will each take to complete the rendering? One labeled CPU and the other GPU and it would be great to just run them at their default settings for comparison sake. ![]() The branch is however not yet merged into the daily builds.Ĭould you run the quintessential standard benchmark for Blender's Cycles render engine by rendering the following file with the Blender 2.92.0 Beta for macOS, which is pretty stable: Rumor has it that the first official build that support that architecture are planned for v2.93. Also ARM support for Blender is in an early stage. There currently is a lack of real benchmarks that allow to compare what the M1 is capable of besides showcasing a pretty snappy viewport and overall UI in Blender. Im on a m1 mac now, I can test some stuff if you want.
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